Monday (2/14/11) 9:45pm - ... wherein Peter writes some notes about Cry Danger.
The noir cast has been watching noir movies lately, to prepare for the noir show. I finished watching Cry Danger the other day, and as I watched I took notes about things that might be useful to the show. I figured I'd post my notes.
This is probably not of general interest.
Neat trick: having an agreeable conversation with somebody -- then, when you get them alone, reveal that you knew they were lying about something just then, but you wanted to play along with them to see what their angle was.
A male protagonist can be unfazed by a number of gorgeous women, just so it has more impact when he's clearly smitten by the one woman who's most important to the plot.
Dialog when renting a trailer: "When and for how long?" "Now and I don't know."
Ordinary citizens want to be left alone: "I don't want any trouble."
You can reveal that a guy is too talkative by (1) entrusting him with a secret, and (2) having somebody else come along later knowing said secret.
Dialog: "Are you gonna let him talk to me like that?"
Dialog: "Better grab me quick before my knees give way."
Noir heroes rarely smile.
Establish high status by ending a conversation with a sudden, curt "goodbye."
... or just not bothering to respond to people.
A vicious criminal will often show a veneer of civility as a pretention to social status.
Lots of noirs follow a guy's first day out of prison.
This often leads to "revenge against those who done him wrong," which inevitably goes pear-shaped.
Smoking in bed = a-ok.
In the source material, no quirk is too quirky; the landlord plays ukulele.
In UST scenes, you can (should?) play right up to the edge of kissing.
Dialog: "You're expendable, Rocky."
Dialog: "If I'm not back by Tuesday, drag the river."
Often a "pure" and decent woman tries to keep our hero from doing the amoral things he pursues.
And of course she can turn out to be secretly villainous.
Heighten the danger to the hero as the story goes on.
Kill off the sidekick with a bullet meant for the hero.
Sometimes characters get a bit meta, with an awareness of how such-and-such a scene is 'supposed' to go.
"Don't you want to get all indignant, call for your lawyer?"
Always consider a third-act betrayal by the 'good' and 'trustworthy' character.
Gun battles = a-ok.
You can skip past the killing of a minor character and reveal their corpse after the fact.