?

Log in

No account? Create an account

Peter Rogers's Blog
Artist-in-Residence at Chez Firth

Monday (8/9/10) 5:03pm - ... wherein Peter plays Fiasco.

Previous Entry Share Next Entry

Comments:

[User Picture]
From:happywaffle
Date:Tuesday (8/10/10) 7:22am
(Link)
Good recap. And this might be my favorite line in the history of Peter's blog: "After some discussion, we figured that Paul in fact *was* Big Jack, and I was playing a prostitute who worked for him... and was bent on revenge."

I have a question as someone who's pretty-much-never played an RPG: what does a scene actually look like when it's being played? Is there space work, or are you all sitting around the table the entire time? When "She opened the bag to reveal paste diamonds," how would that have looked to me standing in the room? Do you jump between playing the character and narrating your own actions?
(Reply to this) (Thread)
[User Picture]
From:hujhax
Date:Tuesday (8/10/10) 7:57am
(Link)
Is there space work, or are you all sitting around the table the entire time?

It varies, I suppose.  If you're in a LARP, or you're doing a haunted-house/RPG hybrid like True Dungeon, then yes, there's space work out the wazoo.  In this game, we sat around the table the whole time.  Space work only showed up unconsciously -- like when I narrated Ms. Cho handing over the diamonds, I'm sure I absently mimed handing over a bag.  Oh, and I think there were some scenes where we added bits of space work just to clarify what was going on, if it was a tricky physical action.

Do you jump between playing the character and narrating your own actions?

I think different people have different play styles.  I think Marc, for example, stayed in character through most of his scenes, dropping out of dialog only to narrate his actions.  I tend to act much more like I'm in a writers' room, floating lots of suggestions to the group about how the scene could go before deciding what happens next; explaining why, structurally, I think a scene should go a certain way and then working from those generalities to what's actually going on; and only dropping in enough in-character dialog to give the other players a notion of how the conversation is going.
(Reply to this) (Parent) (Thread)
[User Picture]
From:happywaffle
Date:Tuesday (8/10/10) 7:59am
(Link)
Cool, good to know. I was excited to get a game-night invite from Marc, then sad I was going to be in Ireland. Hopefully I can do one of these in person at some point.
(Reply to this) (Parent) (Thread)
[User Picture]
From:majcher
Date:Tuesday (8/10/10) 1:12pm
(Link)
I also tend to use "director hands" when describing a scene: doing the creating a frame with thumbs and index fingers thing to show where the focus moves, describing the pull-backs and close-ups and montages and stuff physically, because words are hard and stuff.

Also, remember - if you're standing up, you're LARPing. ;)
(Reply to this) (Parent) (Thread)
[User Picture]
From:hujhax
Date:Tuesday (8/10/10) 1:16pm
(Link)
Also, remember - if you're standing up, you're LARPing. ;)

Corollary:  if you haven't brought enough chairs for your RPG, it becomes a LARP.
(Reply to this) (Parent) (Thread)